Simulation is an important aspect of much (but not all) of roleplaying game design. That is to say, the rules of the game are simulating something. In some cases it’s reality, but in others it’s comic books, a specific novel, a genre’s tropes, or even a very particular way of looking at life. The idea here is …
Archives for: March 2012
A weird thing happens around age 12 or 13 to most kids. They stop pretending. In fact, it’s like a switch has been flipped. One day, nothing could be easier than to say, “I’m Luke Skywalker!” and then run around like you’ve got a lightsaber or are flying an X-Wing. The next day, nothing could …
Since I got my iPhone a year and a half ago, I’ve been playing this fun little game called UltraDeep where you’re this little falling stickman trying to avoid obstacles and gather jewels while you fall. Like so many games of its ilk, it starts out slow and simple, and then speeds up. About 30-60 …
