Monte Cook

Simulation is an important aspect of much (but not all) of roleplaying game design. That is to say, the rules of the game are simulating something. In some cases it’s reality, but in others it’s comic books, a specific novel, a genre’s tropes, or even a very particular way of looking at life. The idea here is …

Continue reading

Since I got my iPhone a year and a half ago, I’ve been playing this fun little game called UltraDeep where you’re this little falling stickman trying to avoid obstacles and gather jewels while you fall. Like so many games of its ilk, it starts out slow and simple, and then speeds up. About 30-60 …

Continue reading