When I created my Kickstarter for Numenera, one of the backer levels was called On-Line Gamer. One of the many rewards for the On-Line Gamer level was having an article written by me on the topic of the backer’s choosing and posted to my blog. Backer J Aaron Farr asked me to write about the use of …
Category: Blog
There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of truth–it’s not true at all. Many, if not most, of the bestselling tabletop products of all time are adventures–Keep on the Borderlands, Ravenloft, etc. I think adventures are important for many reasons. First and foremost, …
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and maps to complete, and layout’s only just begun, but things are moving along quite quickly now. It’s very exciting to see it pull together. In coming weeks, you can expect to see a number of …
No, this isn’t a post about a billion years from now. But about stuff happening now, this summer, and next year. First of all, the Kickstarter for Torment: Tides of Numenera is wrapping up on Friday. You’ve got a couple days then, to get involved and secure a copy of the coolest computer rpg out …
I’m overwhelmed with the success of the Torment: Tides of Numenera Kickstarter. It’s amazing and I cannot wait to work on it, as the guys at inXile are really a great bunch. It’s got me thinking a bit about the original Planescape: Torment game, which was fun (although I never actually worked on it, I enjoyed …
As many of you know, in 2006, I came out with Ptolus, a massive, deluxe, mammoth campaign setting product compatible with d20 games. It was the game setting I used when I was working on 3rd edition D&D, and the place where most every Malhavoc Press product was playtested. Because it was big, and in …
This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the developer, has taken a pass through most of the rules now too, and editors Shanna Germain and Ray Vallese are now editing some of the initial material. We’re also looking at some initial page layout …
First of all, I know it’s been a while since I’ve written here. But I’m not going to apologize, because it’s mainly been because I’ve been really hard at work on the Numenera corebook. I’m so excited how everything’s coming together. The rules are being developed, the official playtest is winding to a close, and …
Starting today, we’re going to be showcasing some of the new art that’s coming in for Numenera over on numenera.com. The first piece is from Kieran Yanner. Check back tomorrow and thereafter for future sneak peeks from our other great artists!
Numenera is now going to be a computer game as well as a tabletop RPG! I recently made a deal with Brian Fargo of InXile Entertainment to make Numenera the basis for the new Torment game. The lead designer is my old friend (and fellow Planescape designer) Colin McComb. Here’s more information in the form …
