Monte Cook

There were hundreds of people who submitted requests to playtest Numenera. Far more than we could take. We finally settled on about 160 or so groups. When you add that to the 600+ people who will be getting the playtest documents as part of their Kickstarter rewards (who can contribute feedback if they wish, but are not obligated to do so), that’s a lot of potential playtesters. Which is good and bad.

Before I get to that, it does mean that if you submitted your name for playtesting and didn’t get an email about it yesterday, I can’t use your help this time. Thank you for your interest, though. I really appreciate it.

If you did get the email, you’ll be hearing from me this week for further instructions, documents, and whatnot. The sheer number of playtesters is good for the game, but do keep in mind that it will limit any amount of personal attention an individual playtester will get to ask questions and whatnot. Feedback for the game will have to come through rather regimented channels (explained in the instructions) and no other way.

It also occurs to me that I forgot something in my recent post about designers and playtesting. There will inevitably be a request that there should be some kind of mailing list or forum so that playtesters can communicate with each other. This seems like a smart thing to do, but in fact it’s not. It taints feedback, as well-spoken or strong-willed forum posters convince other playtesters of their point of view. They then give feedback based not on their experience, but on the persuasiveness of others’ experiences. I have watched as this happened (I’ve been doing this for 25 years). So that won’t be happening.

But as a point of more general interest, I thought I would–in addition to thanking everyone who submitted–point out some of the more interesting things from the results of the playtest forms people filled out.

First of all, it was extremely international, which is awesome. Numenera will have playtesters in the UK, Canada, Brazil, Japan, Poland, Germany, and many other countries.

I also found the answers to the “what’s your favorite rpg?” question fascinating. Oh, to be sure, most of the answers were not that surprising: D&D, Pathfinder, Savage Worlds, various FATE games, World of Darkness. But there were some interesting and surprising outliers. More than one person listed Earthdawn. Multiple people answered the original Marvel Super Heroes game. Two people put Fading Suns. Lots of people put Call of Cthulhu (its appearance isn’t surprising, it’s the number of people that put it down that raised eyebrows). Someone put Kult.

Fascinating stuff.

It’s also interesting to see people who look at games very differently than I do. When asked to explain why their listed game was their favorite, submitters frequently listed qualities of the game that I never would have attributed to it. Games that I see as quite rigid being called “flexible.” Games that I see as very tactical being praised for the roleplaying opportunities. It’s a good reminder of how much the group brings to a game. A table of great roleplayers are going to get great roleplaying out of a game of Risk. A group of tacticians and rules lawyers are going to min-max Apples to Apples. It’s one more thing to be aware of as a designer with a game in playtesting, and a good reason to have a lot of different groups doing the testing.

 

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6 Comments

  1. I’m curious exactly how many “hundreds” applied for the playtest, just as a gauge of interested parties.

    Good gaming to all the testers!

  2. Sounds like the project is off to a good start. I didn’t apply becuase my “group” is really just myself and a friend at work, and we are currently up to our eyeballs in the DnD Next project. Had you asked for individual PTs, I would have definitely signed on!

    Also, I wanted to respond to the “What’s your favourite RPG” question because I didn see mine there. I would answer Traveller. And why? There are so few SciFi RPGs out there and none I have encountered that do it better than Trav!

    Having said that, I am *sooooo* looking forward to Numenera because there are still stories I want to tell as a GM, that don’t compeltely fit into Trav or DnD, but are an odd combo of those two genres and a few others too.

    My your playtest go well and your game be released in half the time your expect!

  3. I didn’t mean to imply that the games I mentioned were the only ones listed. Traveller was listed at least once. One of my favorites too.

  4. Hey Monte,

    Good stuff, and I’ll keep it in mind. The lack of a forum now makes sense – but it does come with a few quirks of its own. For one, there’s a couple spots in the rules where I’d have liked to get clarification in order to run a test this weekend – I’m assuming you’re a busy fellow right now, so what’s the best way to get advise?

    • There will be time to submit questions later, and I will build a FAQ. But for right now, what clarifications you need, and how you handle them, are part of the test. The designer doesn’t come pre-packaged with the final book, so I need to know how things work WITHOUT me giving clarifications.

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