After a couple of much-needed days off, I am home again to start processing through the results of the Kickstarter and to get started working (again) on Numenera.
If you haven’t heard, Numenera earned over half a million dollars on the Kickstarter campaign. 4658 people backed the project, which is probably the thing that makes me happiest. That’s a great start toward building a sustainable, heathy audience for the game and the subsequent game line.
So does that mean that I put 500 grand in my wallet and walk away whistling? No. Not even close. These first few days after the campaign, we watch as Kickstarter (and Amazon Payments) attempts to collect and process the funds. So far, it looks like about $7000 worth of the payments failed. They’ll continue to try to collect, but you have to expect that some of the people who pledge are going to be in knowingly or unknowingly be in situations that result in payment failure. Frankly, I’m happy that it’s only about $7000. Next, Amazon and Kickstarter take their cuts, which end up being (so far) about $18,000 and $26,000, respectively.
After that, we need to start commissioning the people needed to make this happen, including artists, graphic designers, editors, and more. On that front, I’m happy to announce that Sarah Robinson will be doing our graphic design, Sean Reynolds will assist in rules development, Ray Vallese will help with editing, and Christopher West will be doing the cartography. You likely know Sarah as the graphic designer of many gorgeous Paizo products. Sean, of course, has been a long-time designer and developer in the industry, working with TSR, WotC, Paizo, Malhavoc, and his own company. Ray has worked as an editor for TSR and WotC as well as others. Chris has worked for a number of companies as well as developing his own Maps of Mastery. These fine folks will join myself, Shanna Germain (lead editor) and Kieran Yanner (lead artist).
We also have to sock a lot of this away to pay for future printing and shipping, which will be the vast majority of our budget. Remember, we’re creating not just the Numenera book, but the deluxe leatherbound version, the Player’s Guide, three print adventures, and three big hardcover books. As well as dice, GM screens, cards, t-shirts, and more.
If you missed out on the Kickstarter, never fear. The books and other products (other than the few Kickstarter exclusives) will be available next year. Please tell your local retailer that you are interested so he or she can talk to the distributor reps. Seriously, this will make a huge impact on the success of the game if you do this, particularly between January and March of next year.
I tried to get a lot of information about the game out there while the Kickstarter was happening, so people could make informed decisions. If I am quieter here over the next few months than I have been, it’s because I’m really, really busy pull this all together, and doing a lot of fun research, design, and writing.