Into the Night

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Dark, Mysterious, and Filled With the Unknown

The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.

Into the Night 1 Lee Smith

Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth’s shores?

This book includes:

  • Dozens of locations on the moon, elsewhere in our solar system, and beyond—all as weird and imaginative as you’d expect from the Ninth World’s setting. Visit Branu’s Kiss, the Thon Iridescence, the wreck of the Vlerryn, the cloud cities of Urvanas, and the Swarmstar, perhaps the strangest sight in the void.
  • Multiple ways to escape Earth’s embrace. Climb the Beanstalk, explore the Nightcraft, or step through the World Door.
  • New creatures and NPCs, including the machine eater, the behemoth ulagra, and the murderous shadow of the void.
  • Dozens of new cyphers and artifacts.
  • New horizons of the imagination to fill your players with wonder and take your Numenera campaign to realms you’ve never before imagined!

Into the Night 3 Ben Wootten

For greater detail on one vessel perfectly suited to take your players into the night and perhaps serve as a home away from Earth, be sure to also check out our inexpensive, PDF-only title The Nightcraft.

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