The Speed of Life
As Ferris said, “Life moves pretty fast.” And he was right. But sometimes it doesn’t move as quickly as we want it to. That’s never been more clear to me than since I created and ran the Numenera Kickstarter.
While the Kickstarter campaign was going, I had to move and react very quickly. We reached new stretch goals almost every day, particularly in the last half of its run. It was fun, it was frantic, and it was frustrating. Frustrating because I couldn’t get the people I was working with to move as quickly as I needed them to. That sounds like a complaint. It is actually not a complaint. Normal business doesn’t move nearly as fast as it does in a Kickstarter. In a campaign like Numenera’s, I needed to be talking to printers about one book on Monday and get quotes for another on Tuesday, along with details about the app’s development on the same day. That’s just not realistic. If I could do it all again, I’d try to be even more prepared (although really, who could have been prepared for the way Numenera took off?). It all worked out all right, I think. I ended up keeping backers (and potential backers) waiting here and there, but almost never more than 24 hours. I don’t think anyone lost sleep over it but me.
Now, however, the tables are turned. It’s become clear to me that backers still want new information coming at them at the rate that it was during the Kickstarter. And it’s hard to blame them. Every day, for about a month, they got emails from me giving them updates and sharing new information. They got accustomed to that. I got accustomed to writing them.
But now, there just isn’t as much to say. The campaign is done, Amazon Payments are still collecting funds, and I’m at work on the game, both creatively and administratively, pulling things together from a lot of disparate sources. Just yesterday, I had productive meetings about both the app and the Numenera Thunderstone licensed game. It’s a ton of work, but I knew it would be going into it.
However, I said that it’s become clear to me that backers still want that steady stream of new information. That knowledge comes from the bevy of emails and other messages and comments requesting for more details. The problem is, things are no longer changing on a daily basis. There isn’t new info to share. When there is, I will absolutely post it here, and send out new updates directly to backers. I am thrilled that so many people are excited about Numenera. I am too!
I wrote a schedule of how things would go in the next year or so here. We’re still in the “Next Few Weeks” part of that schedule. We’re creating an online form that we’ll be sending backers to in order to collect all the information we need about addresses, Reward Add-Ons selected, and more. That will take a while longer to create and test.
Later this month, we’ll give details about playtesting. Next month, we’ll be contacting people who will be contributing characters to the corebook. Next month the game design seminars also begin. All of the details about these things will come as soon as they’re ready. I promise.