Game Mastering Numenera
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and …
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and …
This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the …
When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and …
I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I …
Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol …
If you’ve drooled over the early concept art for Numenera, then you already know something about the brilliant artist that …
As mentioned in the previous installment, the four companions, Caedmyn the graceful nano, Grayden the glaive who commanded mental powers, Caracol …
So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with …
The Ninth World is the setting for my new Numenera roleplaying game. I’ve described it as a far future post-apocalyptic …
As I have written in the past, I struggled with the right dice to use in the game. I was tempted …
Here’s how you play Numenera. The player tells the GM what she wants to do. The GM determines if that …
Since I keep calling Numenera a post-apocalyptic game, it’s probably worth talking about the effect that has on gameplay. Specifically, the fact …