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Holy Cats! We’re Almost Out of No Thank You, Evil!
Here’s my favorite No Thank You, Evil! story (to date): My then nine-year-old son is GMing for the family, and he’s sent us on a mission to Camelot. We don’t know the way, so we stop at a village in Storia and enter the local watering hole. We order a round of fruit juice, tipping the burly, bearded barkeep well, then ask if he can give us directions. “I have no idea,” he tells us, “but there’s a map shop around the corner.” We go around the side of the inn to find the map shop empty—but a minute later the same burly, bearded guy enters by a back door and gladly takes all the rest of our coins in exchange for the info we need. (We eventually found our way to Camelot, but the barkeep/cartographer wasn’t the only trickster our son threw into our path!)
No Thank You, Evil! is our RPG for families with kids as young as five, and we’re just about out of it! We still have a modest supply at the MCG Shop, and individual stores might still have a copy or two on the shelves—for the moment. But distributors are running out and we have no more to sell them. So, if you’ve been thinking about introducing a kid to roleplaying, you have two options: Jump on one of the remaining copies now—or back the Kickstarter campaign we’re launching next week! That’s right: We’re running a short Kickstarter campaign to fund a reprint of No Thank You, Evil! in time to get the game back onto store shelves ahead of the next holiday season.
Already playing No Thank You, Evil!? We’ve heard you clamoring for more, so we’ve got something for you, too. Look for some fun new content through the Kickstarter!
A New Journey into the Ninth World
Look what we just got! Lone Shark Games’s The Ninth World is on its way to store shelves (and their Kickstarter backers). Look for it next month—but in the meantime, an early copy made its way to us this week. We’ve played a bunch of different playtest versions over the past couple years of development, and we can’t wait to dig into this final version. Lone Shark calls it a “skillbuilding” game because it combines aspects of deck-building with skill-tree advancement and bidding, as you grow your character, explore the Steadfast and the Beyond, and bring home treasures of the prior worlds. It’s really innovative, and the best part is that it’s loads of fun played competitively, cooperatively, or even solo!
Help Us Empty the Warehouse!
No, we aren’t moving, and we don’t need to borrow your pickup truck—we’re looking forward to the arrival of Invisible Sun! The first shipment alone fills two entire shipping containers, so we’re going to need some room for all those Black Cubes. Our need is your gain: For a limited time only, we have the entire warehouse on sale! (Well, almost. Because it’s nearly sold out, we aren’t discounting No Thank You, Evil! products.) Every print product for Numenera, the Cypher System, and The Strange is on sale—it’s a great chance to fill out your collection, grab a deck you’ve been thinking about, or try a new setting or game.
And here’s a kicker: We’re offering an additional discount on some select products. Read on!
OK, this is the same thing I just told you about, but if you click “See More” in the post you can grab a special promo code for even greater savings! Be sure to keep your eye on the MCG Facebook page or Twitter feed (or both!) for timely news like this.
- A secret cellar under Zero’s bar? Transmissions from the Actuality reaching us here in Shadow? The Secret Cellar is a podcast dedicated to Invisible Sun. It’s not affiliated with us, but we’re really digging it!
- I’m a sucker for a board game with cool minis. And for a good co-op board game. So Streets of Steel had me already—but it’s also a side-scroller board game? Oh, yeah, I’m there.
- The Cypher System—in Italian! Our awesome Italian translator, Wyrd Edizioni, is currently crowdfunding the Italian versions of Predation, Unmasked, and Gods of the Fall, plus, of course, the Cypher System Rulebook. If you speak Italian (or are looking for an unusual way to learn!), jump in on their Kickstarter before it ends this weekend!
- Part Time Gods gives you just a hint of god-power—enough to let you do awesome things—while you still have to go on living your regular life, working at the bar, dealing with depression, struggling with your landlord. It presents character and story opportunities that are really unique. Shanna’s favorite character is Molly, a fierce firefighter and goddess of the sun, who is also taking care of her ailing father by herself.
Open Secret Sale Edition!
Instead of focusing on one item this week, here’s a list of things a lot of gamers have missed out on. Remember, it’s all 20% off now at the MCG Shop!
- I use the Cypher System playmat every time I run. It’s a great dice-rolling surface, it has handy quick-reference info, and it looks great. We have playmats for Numenera and The Strange, too!
- It’s easy enough to play Numenera and the Cypher System with regular old gaming dice, but the Q-Workshop Numenera dice are really handsome, and marked for special results. (And check out their dice for The Strange and the Cypher System, too!)
- Shanna, Monte, and Bruce aren’t just great game designers—they also write a mean story. Check out our novels for Numenera and The Strange, in deluxe hardcover format: The Poison Eater, The Night Clave, and Myth of the Maker.
- There’s nothing handier when prepping for your next game than statting out an encounter by just pulling a card. The Cypher System Creature Deck, with 100 creatures, is great for my current campaign. We also offer the Numenera Creature Deck, Numenera Creature Deck 2, Numenera Creature and Cypher Deck expansion (that’s almost 230 Numenera creatures in total!), and The Strange Creature Deck. As you know, these creatures are all compatible with any Cypher System game, so these decks are potentially handy no matter your setting.
And of course all of our corebooks, adventure books, bestiaries, settings, and other print supplements are 20% off as well.