Cypher Chronicles, vol. 30-2016

Iadace, and welcome to Cypher Chronicles!

Many Faces Looping

Exciting News

We are incredibly excited about Invisible Sun for a million reasons, but this is perhaps the biggest: Monte has been wanting to make this game for over a decade. (Monte’s no stranger to the occult—going all the way back to his role in the Dark•Matter setting for TSR’s Alternity game, as well as some non-gaming books and a YouTube series). Now we’re going to bring this vision to life—and make exactly the game Monte has been dreaming about. No corners cut. No compromises. The exact experience one of gaming’s great designers has always wanted to create. The Invisible Sun Kickstarter passed its funding goal this week, and we’re now adding stretch goals!

Armor Character-Sized for KS Page

How can you learn more about Invisible Sun? Glad you asked!

  • This update talks a bit about vislae (player characters).
  • And this one talks about Development Mode, an aspect of Invisible Sun that lets you take your game beyond the game table.
  • There are a lot of people talking about Invisible Sun, and unlocking many of the campaign’s secrets, in this G+ group.
  • One of the goals of Invisible Sun is help support, create, and foster long-term community and player groups. If you’d like to join with a group to back the Kickstarter, there is a Facebook thread helping gamers find other local gamers to back and play together.
  • And here’s an interview with Monte, talking about (among other things) how the Kickstarter campaign itself is so unique.

Moving In to Our New Facility

Check this out:

Warehouse 1

We have a new shipping facility! (That’s a photo from our move-in day.) Our main warehouse, which holds most of our inventory and serves game distributors and retailers, remains in Atlanta, but for the past couple of years we’ve been shipping personal orders and fulfilling Kickstarter rewards from our location in Kansas. This week we completed the move out of multiple storage units and a garage into a brand new facility that’s bigger and much better suited to our needs. (Unfortunately, construction delays meant we got our keys not in June, as planned, but just as we left for Gen Con—so the move-in has created small delays in shipping Torment: Tides of Numenera—the Explorer’s Guide, GM Gear (from the Worlds of the Cypher System Kickstarter campaign), and web orders from the past week. If you’ve been affected by these delays, we apologize, but shipping is now just about caught up.) We’ll have more details on this in a story on our website soon, but for now we’re so excited we couldn’t help but give you a peek!

Torment: Tides of Numenera—The Explorer’s Guide

TTON-No Tags

Wednesday saw the release of Torment: Tides of Numenera—the Explorer’s Guide. This 160-page hardcover explores a piece of the Ninth World that isn’t covered in the Numenera corebook or the Ninth World Guidebook—a new area southeast of the Clock of Kala that will be the setting for the forthcoming Torment: Tides of Numenera computer game. Check out the Sagus Cliffs, Garravia, the Forge of the Night Sky, the Eye of the Ocean, the Iridian Expanse, and more. The book includes new creatures, character options, and details about NPCs and other cool elements of the computer game. You can get Torment: Tides of Numenera—The Explorer’s Guide now!

Torment The Explorers Guide 12 Christopher West

Crowdfunding Campaigns and Other Things We Love

Get Inspired

Inspire Us

Got something you’d like to see published in Cypher Chronicles next week? A cool blog post you’ve written about our games, scientific news that inspires your The Strange campaign, an Atlas Obscura photo that makes you dream of the Ninth World, a Kickstarter campaign that kindles your imagination, a charity event near and dear to your heart…share whatever you think would inspire Team MCG and would also be a good fit for Cypher Chronicles. Send your recommendations to [email protected] (submitting a recommendation does not guarantee publication).

Share

Do you like us? Do you really like us? You can play an important role in helping us thrive and create more great games: Leave a review at DriveThruRPG, Amazon, or with your local game store owner. Share these chronicles with other gamers you know. Invite those you love to sit around a table with you and delve deep into their imagination to create shared memories that will last a lifetime.

~

P.S. You rock.

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Also, don’t forget: If you need us for anything or have questions, we’re right here.

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