Iadace and welcome to Cypher Chronicles!
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Streaming from the Ninth World and the Actuality
Tonight at 7 p.m. PST is the first episode of The Raven Wants What You Have, the streamed narrative of Invisible Sun run by Monte himself and played by Shanna, Bruce, Sean, and Darcy! Join us on Twitch to watch and chat with the cast live.
Further, we announced a whole mess of other fun Twitch content:
- A Numenera live stream that will start on February 27th run, by Darcy with the Design Team as players.
- A super cool custom fantasy Cypher System stream run by Asset Team member Marsie Vellan. Marsie is seeking players for a four-episode introductory arc to a possible larger campaign in a custom setting, complete with maps and art. Apply to be a player by February 18th!
- Creative Space with Monte & Shanna on March 15th, featuring discussion among creative professionals covering topics near and dear to their hearts, like worldbuilding, getting creative work done, challenging yourself, writing to an audience, and more.
- An RPG Brunch Chat on March 18th covering #NewGmMonth topics and questions
- Gamify Everything on March 24th, where we discuss how to use the super cool, weird science fiction book Roadside Picnic in your Numenera games.
Kicking It: Interview with Shanna on Music Business Hacks
Shanna was interviewed on the podcast Music Business Hacks about crowdfunding, budgeting and goal setting, her creative routine, and more!
If you’re a creator, it’s worth a listen.
— Lawful Good Gaming (@LawfulGG) February 15, 2018
Last weekend, Brian Kurtz raised $639 for the Trevor Project with his magical school No Thank You, Evil! game! He had a really good idea to encourage donations by pitting the Houses against one another. Nice work, Brian!
There are several Cypher System games on the books and others currently getting organized–visit Lawful Good Gaming to host or play in a game and raise money for charities!
- The Midgard Audio Collection, by Wes Otis: Wes of Platemail Games has created amazing audio tracks built around Numenera and The Strange locations and designed to play in the background of your tabletop sessions. Now he’s applied his award-winning talent to Kobold Press’s Midgard setting.
- The Game Master System, by Dog Might: We at MCG are all quite into boxes, as well as other well-made tools to make a game master’s life easier. This beautifully made series of wooden dice trays, GM screens, and rolling trays make us drool just a little bit.
- A book made from arsenic-laden wallpaper samples, detailed by Atlas Obscura and titled, amazingly, Shadows from the Walls of Death.
- LOOK AT THIS AUTOMATON DOG OPENING A DOOR. 11/10, would give mechanical belly-rubs. We would invite that good robo-dog-boy on our explorations across the Ninth World, wouldn’t you?
The Ninth World Guidebook brings you evermore details, artwork, story hooks, and delicious worldbuilding fluff expanding on the setting information in the Numenera corebook. It’s one of my favorite books to sink into, holding something new for me each time.
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.
From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!