Who the Devil Are You?

$9.99 $9.99

SKU: MCG363P Categories: ,


A fun, fast-paced zero-prep RPG experience!

In most RPGs, the GM provides the story, setting, and context to the players and the players create characters to fit that world. But what if we turned all that upside down?

What if the whole process of making the characters also builds the world? And breathing life into those characters also builds the story? In other words, what if the lazy-ass GM makes the players do all the work?

This fun, fast-paced narrative game removes all the prep-work and delivers an entertaining, creative roleplaying experience that engages everyone around the table and invariably results in an entertaining, memorable story you’ll recount again and again, and a great time for everyone.

You start with an image prompt that sets a scene. Any prompt—science fiction, fantasy, horror, modern, or even weird or comical; it all works. The players collaborate to decide what the scene depicts: what’s happening, who’s there, and why. Then they build characters ready to engage the situation they created, while GM takes what they’ve come up with and sketches out the conflict, some basic plot points, and maybe a few details.

Then it’s into the action! The game provides the structure that turns these fun, fast-flowing, creative ideas into a coherent story with action, twists, turns, and always an element of the unexpected.

Who are you? Why are you here? What’s going on? You’ll decide—and the tale you tell will be so much fun!

The 50-page PDF rulebook has everything you need to play—the lightweight, fast-paced rules, a toolset for turning improvised gaming into a fantastic story, and loads of GM advice for making the most of it all. A deck of 50 cards (in PDF and self-print format) regulates play, adds a twist of the unexpected, and gives players and GM resources that spur and aid their creativity. And a set of six scenario cards (in PDF and self-print format) give the players a game-inspiring image on one side, and the GM some useful prompts and notes on the other. But that’s just the beginning, because when you play Who the Devil Are You?, the entire world is your creative sandbox!

I’ve got to tell you, this is one of my favorite games. I love to see people create. I love to be surprised—or actually thrown for a legitimate loop—by the gamers at my table.

—Monte Cook

Who the Devil Are You? plays in two to four hours with literally zero prep. Every game is unique, fast-paced, and filled with fun twists and turns. Available only in PDF.

To print your deck and scenario cards, set your double-sided printer to short-edge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and glue them back-to-back with a thin, even coat of adhesive. Before gluing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly.

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