Cypher Play Season 19-1
January

The organized play program for Numenera, played in game stores to build a community of active gamers. If you’re interested in trying out Numenera for the first time, keen to find new Numenera players in your area, or just want to get in a bit more Ninth World gaming, ask your FLGS if they’re running Cypher Play!

Sooth Deck
Spring 2019

What do the cards tell you, wise vislae? Through them, do you see beyond what others dismiss as mere chance? Do they tell you of the past, the present, and the future? Do they help you navigate the worlds along the Path of Suns? The Sooth Deck is included in Invisible Sun, but a second copy can be useful in development mode play or as a handy extra. The cards guide play through specific mechanics, and their darkly surreal imagery suggests a variety of meanings, interpretations, interconnections, and inspirations.

Numenera Creature Deck 3
June

This 100-card deck offers a selection of creatures from the Ninth World Bestiary 3 and other sources so that you can easily reference them at the table in a handy format. Pull out just the creatures you need for the session, or even generate encounters on the fly with the pull of a random card. Fully compatible with Creature Decks 1 and 2, plus the Creature Deck Expansion.

Your Best Game Ever
July

Chock full of advice and suggestions for enhancing your RPG experience at the table and away from it, this is an insider’s look at everything that isn’t part of the game rules—building chemistry in your gaming group, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights… and that’s just for starters. Compatible with your game, your group, your character, and your campaign—whatever game you’re playing!

GM Notebook
July

Record all the pertinent details about your setting, PCs, NPCs, and creatures, as well as adventures you plan, maps you draw, and so on. Both new GMs and old hands will appreciate how the notebook “guides” you through the worldbuilding and adventure-building process. This companion to Your Best Game Ever and the Player Notebook is handy, table-friendly, and well-organized—and you’ll be amazed at how it improves your game experience!

Player's Notebook
July

Building and growing a great character? Taking advantage of all the fantastic tips and advice in Your Best Game Ever? Keep track of your player’s background information, notes about NPCs, important places, and other campaign info in this handy, table-friendly, organized notebook. It’s even set up to handle multiple characters in multiple campaigns. Compatible with the RPG of your choice!

Invisible Sun Prop Set 2
July

Invitations, tickets, playbills, old letters, pages torn from mysterious books—like everything in Invisible Sun, these items are filled with hints, clues, hooks, and hidden truths. This set of props and handouts is similar in nature and scope to the props included in the Black Cube—but they’re all new!

It's Raining Cats and Dinosaurs
July

Journey back to Storia and go on adventures with your friends Woodlyn the Bee Queen, Sheriff Lucy Lawfull, Captain Jack Spider, and more. Includes four brand-new adventures for No Thank You, Evil! (one for each region of Storia), plus a new story, standups of creatures, companions, and characters, and more!

Explorer's Keys
August

Ten Instant Adventures! This innovative, super low-prep format lets you literally run an Instant Adventure with less that ten minutes prep time—the same time it takes to set up a board game. These are ten full-fledged, fully detailed adventures you can run as part of your campaign, but they’re also perfect for pickup games. This book even includes pregenerated characters, so you could run a Numenera session at the drop of a hat.

Tomorrow's Bones
August

Ancient ruins, strange ships, weird creatures, and Jaekel pirates all spell a Ninth World high-seas adventure with a Numenera twist in this deluxe hardcover novel.

Numenera Bookends
August

We aim to make your Numenera books some of the most handsome on your bookshelf. Beautiful and sturdy, this pair of heavy resin-cast bookends will do you Numenera RPG titles or novels justice, and make you proud to show them off!

Numenera Deck Box
August

The many Numenera creature, cypher, artifact, ruin, and salvage decks are incredibly handy during game prep and at the table—but managing them can be a challenge. This box stores and organizes all your Numenera decks—and then some. If fits neatly on your game shelf alongside your RPG books, and has a small footprint at the game table.

The Key
August

Of the four hardcover rulebooks included in the Invisible Sun Black Cube, The Key is the title most referenced by every player around the table. A sort of “player’s handbook” for Invisible Sun, it contains the rules for creating and advancing characters, and many gaming groups prefer to have more than one copy at the table.

Salvage Deck
August

A 100-card deck that lets you quickly and easily generate the iotum, shins, and cyphers found when PCs salvage numenera. It’s a real time-saver during prep or at the game table. But watch out: some cards also contain potential dangers, making every draw from the deck an possible game-changer.

Cypher System Rulebook
September

Victorian horror? High fantasy? Espionage? Superhero? Post-apocalyptic? Galaxy-spanning space opera? Whatever your genre of choice, the Cypher System makes it easy to run a fast-paced, highly narrative game. The new Cypher System Rulebook streamlines the rules, adds new options to the system, and makes it easier than ever to build highly customized characters and campaigns.

Cypher System Character Portfolio
September

Showcase your character in style. Record all your character’s pools, abilities, skills, cyphers, and everything else you find on your character sheet, with pages for notes, sketches, and details about those abilities, cyphers, and artifacts. It’s perfectly sized to give you plenty of space within, but without taking up too much space on the gaming table—and it’s gorgeous!

Enchiridion of the Path
Fall

A tour of the eight (no, nine) realms that comprise the Actuality, written from the perspective of experienced and powerful vislae who have walked the Path of Suns. This book includes new locations, NPCs, challenges, creatures, and stories, all wrapped up in an innovative high-end presentation.

Subtle Cypher Deck
Fall

Cyphers are central to the Cypher System, but physical items with unusual, one-time capabilities don’t fit every campaign setting. Subtle cyphers are brief abilities, inspirations, and moments of extreme luck that come to your character without physical manifestation. This 100-card deck generates them quickly and easily, with all the necessary text right on the card.

The Stars Are Fire
Fall

Space opera, hard sci-fi, near-future or far, delve into the realms of science fiction in this hefty hardcover that provides rules, suggestions, character options, and ideas for Cypher System sci-fi games. It also includes technology, creatures, characters, starships, and more—plus an entire brand new science-fiction setting, complete and ready to use.