Coming Soon From Monte Cook Games!

We’ve never been ones to sit back and rest when we’ve finished with one project. There are too many incredible ideas to pursue. Here’s a sneak peek at new products and publications being worked on by Monte Cook Games for future release!

Please note that due to supply chain and freight issues, release plans are constantly subject to adjustment.

WEIRD DECK
April

Great ideas and interesting twists sometimes benefit from a little spur-of-the-moment inspiration. Need to keep the pace of your game moving while adding some weird into the mix? With the Weird Deck you can generate ideas on the fly. Draw a card, or draw three or four and see which idea clicks for you!

GLIMMERING SITES DECK
April

Dozens of vivid Ninth World sites are beautifully illustrated in this set of oversized cards that takes its inspiration from The Glimmering Valley. Inspire your players, or yourself, with detailed images of these locations. Whether you’re running events from The Glimmering Valley, or just want to illustrate your game with some awe-inspiring imagery from the book, this deck gives you a big selection of cool places to show off.

CYPHER SYSTEM BESTIARY
April

What could every Cypher System campaign use? Why, dozens and dozens of brand-new creatures of course! True to the breadth of the game’s possibilities, creatures here fit into many different genres—and they’re presented in a unique new style that showcases not just the basics, but everything you really need to use them—maps of lairs, sample organizations, adventure frameworks, goals and schemes, names for individuals, equipment loadouts, pets, and more.

INVISIBLE SUN
May

The legendary Black Cube is coming back into print! Wield fabulous powers as you uncover the secrets of reality itself in this masterwork roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Invisible Sun introduces a truly unique and original setting, new modes of RPG play, and an unprecedented physical production weighing in at nearly 30lb (14kg). Previous printings have sold out almost immediately, and this printing isn’t expected to last long.

CYPHER SYSTEM STARTER SET
June

Gather your friends, open this box, and begin playing right away! The Cypher System is easy to learn and fun to play—and this is the perfect set for getting started. The Cypher System Starter Set includes the game rules in an easy-to-learn format, along with pregenerated characters and several adventures. A fun, easy, and inexpensive way to learn the game.

IT’S ONLY MAGIC
June

Love Gaiman’s Sandman, the spellcasters from The Magicians or Charmed, or maybe just want a little more Wanda Maximov and Dr. Strange in your game? This is your magical guidestone for a campaign filled with spells, glamours, ghosts, and demons interacting with today’s society, technology, and culture. From a cozy witchcore setting to a world where dark supernatural forces threaten existence itself, It’s Only Magic brings a touch—or a truckload—of magic to your modern campaign.

ADVENTURES IN THE CYPHER SYSTEM
Summer

Showcasing the Cypher System’s elegant handling of different genres and different types of adventures, this hefty hardcover anthology includes a variety of adventures ready to use as one-shots or as a part of a campaign. Science fiction, fantasy, horror… it’s all covered here, including adventures that revisit fan-favorite settings of the past including The Strange and Predation.

THE WELLSPRING
Fall

Find inspiration and ideas for your Invisible Sun narrative, particularly focused on creating characters and launching your campaign. The Wellspring  offers detailed possible avenues for your story to pursue, utilizing locations, NPCs, creatures, and organizations both new and familiar—along with loads of ideas, props, handouts, and other elements to support and make the most of your Invisible Sun game.

THE MAGNUS ARCHIVES ROLEPLAYING GAME
Fall

Enter the Archives to investigate the supernatural horrors found in the massively popular The Magnus Archives podcast—or investigations from statements of your own creation. Work alongside Jonathan and Martin, Basira, Daisy, and the rest of the staff, or create your own investigative organization. Encounter the NotThem, the Anglerfish, or the Man Upon the Stair. Learn the truth of the books of Jurgen Leitner, the coffin that is also a pit, and the Church of the Devine host. This is a complete self-contained RPG.

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