Cypher Play Season 19-1

The organized play program for Numenera, played in game stores to build a community of active gamers. If you’re interested in trying out Numenera for the first time, keen to find new Numenera players in your area, or just want to get in a bit more Ninth World gaming, ask your FLGS if they’re running Cypher Play!

Book M

Even its name is a secret. Some say the name comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation. M is the 13th and most powerful. Others, however, say that the title refers to the original writer of the book, while still others say it means mystery, or—perhaps most simply and obviously—magic. Regardless, Book M is a hardcover sourcebook on magic, with new spells, ephemera, artifacts, and much more. Comes with a deck of over 100 new cards!


There are many creatures cataloged within the Black Cube, but the Actuality is a big place. Every day, new entities and surreal beasts are discovered by explorers, conjurers, and other (often unfortunate) individuals. Taramoc Eslin, famed trailblazer, has compiled not just another bestiary, but the bestiary—that she calls the Teratology.

Ninth World Bestiary 3

More weird, wondrous—and generally dangerous—creatures to populate the Ninth World. This 192-page hardcover features over 130 new creatures perfect as threats for your growing clave, or general encounters in the wilds of the Steadfast, the Beyond, or beyond the Beyond. With encounter tables that include creatures from the new corebooks and all three bestiaries, and loads of other handy features.

Numenera Creature Deck 3

This 100-card deck offers a selection of creatures from the Ninth World Bestiary 3 and other sources so that you can easily reference them at the table in a handy format. Pull out just the creatures you need for the session, or even generate encounters on the fly with the pull of a random card. Fully compatible with Creature Decks 1 and 2, plus the Creature Deck Expansion.

Sooth Deck
Spring 2019

What do the cards tell you, wise vislae? Through them, do you see beyond what others dismiss as mere chance? Do they tell you of the past, the present, and the future? Do they help you navigate the worlds along the Path of Suns? The Sooth Deck is included in Invisible Sun, but a second copy can be useful in development mode play or as a handy extra. The cards guide play through specific mechanics, and their darkly surreal imagery suggests a variety of meanings, interpretations, interconnections, and inspirations.

Tomorrow's Bones

Ancient ruins, strange ships, weird creatures, and Jaekel pirates all spell a Ninth World high-seas adventure with a Numenera twist in this deluxe hardcover novel

It's Raining Cats and Dinosaurs!

Journey back to Storia and go on adventures with your friends Woodlyn the Bee Queen, Sheriff Lucy Lawfull, Captain Jack Spider, and more. Includes four brand-new adventures (one for each region of Storia), plus a new story, standups of creatures, companions, and characters, and more!

Your Best Game Ever

Chock full of advice and suggestions for enhancing your RPG experience at the table and away from it, this is an insider’s look at everything that isn’t part of the game rules—building chemistry in your gaming group, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights… and that’s just for starters. Compatible with your game, your group, your character, and your campaign—whatever game you’re playing!

Player's Notebook

Building and growing a great character? Taking advantage of all the fantastic tips and advice in Your Best Game Ever? Keep track of your player’s background information, notes about NPCs, important places, and other campaign info in this handy, table-friendly, organized notebook. It will even be set up to handle multiple characters in multiple campaigns. Compatible with the RPG of your choice!

GM Notebook

Record all the pertinent details about your setting, PCs, NPCs, and creatures, as well as adventures you plan, maps you draw, and so on. Both new GMs and old hands will appreciate how the notebook “guides” you through the worldbuilding and adventure-building process. This companion to Your Best Game Ever and the Player Notebook is handy, table-friendly, and well-organized—and you’ll be amazed at how it improves your game experience!

Explorer's Keys

Ten Instant Adventures! This innovative, super low-prep format lets you literally run an Instant Adventure with less that ten minutes prep time—the same time it takes to set up a board game. These are ten full-fledged, fully detailed adventures you can run as part of your campaign, but they’re also perfect for pickup games. This book even includes pregenerated characters, so you could run a Numenera session at the drop of a hat.