Invisible Sun extracts you from Shadow–the mundane, magic-less world around us right now. You step into the Actuality–a land of surreal fantasy under the...|
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are boundless. But that...|
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that I felt would...|
In the previous installments, I’ve looked at a couple of areas that we’ll be discussing in Your Best Game Ever to give you a better...
As we showed recently with the new Numenera books, Discovery and Destiny, you can mess around with the Cypher System pretty heavily by...
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules for crafting cyphers...|
Follower (noun): someone that a character has inspired (or asked) to come work with them or assist them for an extended period. The...|
One of the things we wanted to do while updating the Numenera corebook to Numenera Discovery and Numenera Destiny was to take a hard...|
Which came first, the Wright—a type begging for an interlocking crafting subsystem to support their play—or a salvaging and crafting system crying out...|
When we first starting talking about creating Numenera Destiny and Numenera Discovery, we agreed that we wouldn’t make these new corebooks unless we...|
Numenera Discovery was an opportunity for the designers to take a hard look at Numenera player characters with a more experienced eye. We...|
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at the time, that...|