Wield Magic with Order (or Disorder) in Invisible Sun
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are …
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are …
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that …
In the previous installments, I’ve looked at a couple of areas that we’ll be discussing in Your Best Game Ever to give …
A Deeper Look at Your Best Game Ever, Part 3: Character Arcs
As we showed recently with the new Numenera books, Discovery and Destiny, you can mess around with the Cypher System …
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules …
Follower (noun): someone that a character has inspired (or asked) to come work with them or assist them for an …
One of the things we wanted to do while updating the Numenera corebook to Numenera Discovery and Numenera Destiny was to …
Which came first, the Wright—a type begging for an interlocking crafting subsystem to support their play—or a salvaging and crafting …
When we first starting talking about creating Numenera Destiny and Numenera Discovery, we agreed that we wouldn’t make these new …
Numenera Discovery was an opportunity for the designers to take a hard look at Numenera player characters with a more …
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at …
Numenera Destiny introduces three new types: Arkus, Wright, and Delve. As you can imagine, a lot of design time, iteration, …