Monte Cook
Creative Director and Lead Designer

Having worked as a professional writer for almost 30 years, Monte Cook can honestly say that he’s never had a real job. As a game designer, he’s worked on hundreds of products, including as a codesigner of D&D 3rd Edition, and designer of Heroclix, Return to the Temple of Elemental Evil, Ptolus, Arcana Evolved, Numenera, and so much more, including a number of Planescape products, Call of Cthulhu d20, Monte Cook’s World of Darkness, a whole bunch of d20 stuff, and—going way back—products for Rolemaster and Champions. As a fiction writer, he has published numerous short stories and two novels, The Glass Prison, a heroic fantasy set in the Forgotten Realms, and Of Aged Angels, a modern day conspiracy and paranormal tale. He attended both the prestigious Clarion West SF&F writer’s workshop and the NASA-funded Launchpad workshop. As a comic book writer, he has written a limited series for Marvel Comics called Ptolus: Monte Cook’s City by the Spire, as well as some shorter work. As a nonfiction writer, he has published the wry but informative Skeptic’s Guide to Conspiracies.

Shanna Germain
Senior Designer

Shanna has worked as a writer and editor for nearly 20 years, and has six books, hundreds of short stories, and myriad other works to her name. Over the years, she’s won numerous awards for her work, including a Pushcart nomination, the C. Hamilton Bailey Poetry Fellowship, and the Utne Reader award for Best New Publication.

Currently the lead editor of Numenera and its follow-up products, Shanna’s other recent works include Bound by Lust (Harper Collins), Geek Love (Stone Box Press), and The Lure of Dangerous Women (Wayzgoose Press).

Bruce Cordell
Senior Designer

An award-winning game designer, Bruce designed The Strange, Ninth World Bestiary, and Gods of the Fall, among many other titles here at MCG. He’s also worked on Dungeons & Dragons over the course of 4 editions as a writer and developer (including D&D 5th edition), having written over 100 D&D products including Gates of Firestorm Peak, Return to the Tomb of Horrors, Expedition to Castle Ravenloft, Gamma World, and the Forgotten Realms Campaign Guide.

He’s also a novel author. His credits include ten novels, including Myth of the Maker, and several set in the popular Forgotten Realms world including the Abolethic trilogy (2008-2010), Sword of the Gods, and its sequel Spinner of Lies.

Bear Weiter
Art Director

Bear Weiter has worked in the design and graphics world for over 20 years, with a wide range of experiences: production work, graphic design, interactive design and development, illustration, animation, and more. In 1997 he started his own design company, Wombat Studios, tackling a variety of projects and clientele. Outside of the day-to-day tasks of management and client support, his primary focus was in 3D illustration, animation, and video production—capabilities he has brought to MCG in various forms. In addition to handling the art direction, he also takes care of the graphic design and layout for all of our products, 3D visualization of each of our offerings, and video needs as they come up. He lives in the suburbs of Kansas City with his wife, several cats, and bookshelves full of game books, novels, and even some anthologies (several of which contain stories of his).

Dennis Detwiller
Managing Editor

Dennis Detwiller is an author, artist and video game designer (he also makes a mean French Toast). Since 1992, his books, card games and video games have entertained over 40 million people in 11 languages, spanning such global hits like Magic: The Gathering, the PROTOTYPE series for Activision, Teenage Mutant Ninja Turtles for Nickelodeon, as well as tabletop RPGs Delta Green, GODLIKE, and Wild Talents. He is the four-time winner of the Origins Award and three-time winner of the Ennie Award. He lives in Bothell, Washington with his wonderful wife Hilary and two awesome kids, Maya and Henry, and his lap-warming dog, Huckleberry.

Charles Ryan
Chief Operating Officer

With over 20 years in the games industry, Charles M. Ryan has created or contributed to nearly every class of tabletop game—board games, card games, trading card games, miniature games, and roleplaying games—and he’s garnered awards and recognition for game design, editing and development, fiction, and graphic design. As a businessman, he’s worked in every tier of the market, from running his own independent publishing firm, to serving as Hasbro’s global brand manager for Dungeons & Dragons, to heading up marketing at the UK’s Esdevium Games, one of the world’s largest game distributors. Charles served as Chairman of the Academy of Adventure Gaming Arts & Design, the professional organization of the games industry, from 1997 through 2001. He’s also the author of the well-reviewed novel The Mason of New Orleans.

Tammie Ryan
Administration Manager

Tammie Webb Ryan is MCG’s Administration Manager. Tammie’s first experience in the game industry was as one of the playtesters for Shane Hensley’s Deadlands, and from that point on she was hooked on RPGs. In addition to non-game-industry employment, Tammie has worked for Last Unicorn Games and Wizards of the Coast, and as a freelance editor on many well-known gaming products and magazine articles. When she isn’t answering MCG emails or paying bills, Tammie can be found gaming with her husband, Charles, and their two children, Olivia and Rowan.

Sean Reynolds
Community Relations Coordinator

Sean K Reynolds grew up in southern California. After finishing his chemistry degree he took a radical left turn and started working in the game industry. He’s been a webmaster, game designer, developer, freelancer-wrangler, and many other jobs that can’t be described in one or two words. He’s worked on a couple hundred books for a half a dozen RPGs (including Numenera and three editions of D&D), designed videogames, taught classes on game design, written plays and musicals, run online game conventions, judged international talent-search contests, and had bit parts in geeky movies like Gamers: Dorkness Rising and Attacking the Darkness. He draws, paints, and sings with moderate skill, and is passionate about helping people and introducing others to the wonders of gaming. He lives in a haunted building in Seattle, Washington with his four cats.

Zoa Smalley
Warehouse Coordinator/Layout Artist

Zoa Smalley is a recent graduate of the Kansas City Art Institute, where she studied Game Design and Creative Writing. She’s sometimes mistaken for Tammie’s daughter at gaming conventions, though wise connoisseurs of the MCG staff know otherwise. Born to completely different people in Austin, Texas, she grew up with an affinity for storytelling. She loved campfire stories in particular, where she could vocalize tales of horror to her peers. In high school, she learned of “roleplaying games,” which turned her stories into interactive narratives between teller and listener, and promptly became infatuated with them. In college she discovered board games that were not Monopoly, and she exploded. Once she was put back together, she decided to dedicate her life to the tabletop world. One day she plans on ruling it all.