Cypher Design Diaries: It’s Right There In the Name
The game is called Cypher, so if we’re monkeying with the rules, we’d better make sure that cyphers work in […]
Cypher Design Diaries: It’s Right There In the Name
The game is called Cypher, so if we’re monkeying with the rules, we’d better make sure that cyphers work in […]
Cypher Design Diaries: It’s Right There In the Name
As I wrote a bit ago, our own experiences as designers, alongside what we’ve heard from players, have prompted some
Cypher Design Diaries: Injurious Rules
When modifying a rules set, most people focus on what’s changing, but just as— if not more—important is what remains
Cypher Design Diary: Hanging on Tight
One of the hallmarks of the Cypher System is how we designed it to work with almost any genre. As
Cypher Design Diary: What’s in a Genre?
When you drive a car and something doesn’t work precisely the way you think it should, you notice. Maybe you
Cypher Design Diary: Designing the Game We Want to Play