Cypher Design Diaries: Genre Templates
Here’s a secret: I don’t really like dividing stories (or anything, like music) into categories. I don’t like walking into […]
Cypher Design Diaries: Genre Templates
Here’s a secret: I don’t really like dividing stories (or anything, like music) into categories. I don’t like walking into […]
Cypher Design Diaries: Genre Templates
Games, obviously, are meant to be fun. And yet we still put up with a lot of things that many
Cypher Design Diaries: Taking Out What’s Not Fun
The game is called Cypher, so if we’re monkeying with the rules, we’d better make sure that cyphers work in
Cypher Design Diaries: It’s Right There In the Name
As I wrote a bit ago, our own experiences as designers, alongside what we’ve heard from players, have prompted some
Cypher Design Diaries: Injurious Rules
When modifying a rules set, most people focus on what’s changing, but just as— if not more—important is what remains
Cypher Design Diary: Hanging on Tight
One of the hallmarks of the Cypher System is how we designed it to work with almost any genre. As
Cypher Design Diary: What’s in a Genre?
When you drive a car and something doesn’t work precisely the way you think it should, you notice. Maybe you
Cypher Design Diary: Designing the Game We Want to Play