Coming Soon From Monte Cook Games!

We’ve never been ones to sit back and rest when we’ve finished with one project. There are too many incredible ideas to pursue. Here’s a sneak peek at new products and publications being worked on by Monte Cook Games for future release!

Please note that due to tariff, supply chain, and freight issues, release plans are constantly subject to adjustment.

ALL YOUR GODS ARE DEAD
November 2025

A GM’s aid chock full of the kinds of entities and items you love to put in your games. Creatures of great promise and power. NPCs your players will love to love (and maybe grow to hate). Cursed artifacts that promise powerful magic but at a powerful cost. And great GM advice and resources to create the darkest, scariest Old Gods of Appalachia experience at the table. 

If you’re ready to go deeper into alternate Appalachia, this supplement will take your hand and guide you through the dark woods. And better this book than, say, pretty much anything else you might find out there in the shadowed hills and hollers…

THE DARKEST WOODS
February 2026

A mega-adventure that takes you into a unique realm of horror, made for the game you’re playing right now. The Darkest Woods will chill and frighten your players not just through terrifying creatures and challenging situations (though there are plenty of those!) but also by tapping into a deep, primal fear of the wilderness. Along the way, their characters will have experiences that make them deeper, richer, and more powerfully bonded as a party. 

Whether you game face-to-face or online, The Darkest Woods makes the GM’s job easy with its unique GM-friendly product design, while providing an amazingly immersive experience for the players through an astounding amount of art, maps, and handouts to share with them—all just a click away.

MAKE YOUR STATEMENT
April 2026

Delve into the Archives with ten ready-made investigations! Explore an observatory infected by its astronomer’s obsession with the dark void in “What Sits Between the Stars.” Venture into the thirteenth floor of a building that only has twelve in “There Is No Thirteenth Floor.” Face cultists so devoted to darkness that they cannot be seen except when revealed by a very special “light”—which is actually darkness itself—in “Hidden Hosts.” And find yourselves tangled in a feud between two rival Fears in “Contingent Liability.”

Includes adventures written by The Magnus Archives podcast co-creator (and voice of The Archivist) Jonathan Sims.

SANCARA SITES DECK
Spring 2026

Sancara—the world of the Gunslinger Knights setting—is filled with vistas unlike any game you’ve ever experienced. Bring it to life—and share it with your players—with the Sancara Sites Deck. Each of these twenty oversized cards (6” x 9” (15cm x 23cm)) features stunning imagery of the places, people, and creatures of this world on one side, with info about the image on the other. Fantastic for GMs wanting to understand and portray this amazing setting, the Sancara Sites Deck pulls you into the unique world of Gunslinger Knights.

COME HELL OR HIGH WATER
Spring 2026

  You know the rule of three, don’t you? Well, following this rule, this book brings you three additions to your game: an in-depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, there’s a little something surprising tucked in: a short chapter all about crafting your own adventures for Old Gods.

Each of these sections is full of dangers and delights, sure to entrance and enthrall your players—and maybe, possibly (dare we say almost certainly) give them a scare or four!

INVISIBLE SUN: INDIGO
2026

The legendary RPG of surreal fantasy, secrets, and magic that is truly magic returns in an amazing new format!

This world you see around you right now—the computer or phone you’re reading this on; the room you sit in; your job—it’s all Shadow; a world illuminated only by the Grey Sun. You came here, long ago, for shelter, but now it has sapped your real memories and become your prison.

Awaken, and discover your true self. Return to the Actuality and to Satyrine, the city under the Indigo Sun. You are a vislae, a wielder of magic; a shaper of reality; a student of secrets and the real truths that lay hidden within the Actuality. You hid in Shadow to escape the War, but the War is now over and your home has called you back.

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