Description
This is a preorder. Come Hell or High Water will be available in mid-May. Get yours early: Pre-orders ship a week or so ahead of street date!
Hearth, home, and horror—adventures and sites familiar, eerie, and eerily familiar…
You know the rule of three, don’t you? Well, this book brings you three adventurous additions to your Old Gods of Appalachia game: several complete adventures ready to pick up and run; a handful of new sites that conveniently bring Appalachian detail to your campaign; and an in-depth look at some of the locales you know and love from the podcast, written by the creators themselves! And, like all rules of three, there’s a little surprise tucked in as well: a chapter all about crafting your own adventures, filling them with chills, engaging twists, and the haunting authenticity your players will love.
Each of these sections is full of dangers and delights, sure to entrance and enthrall your players—and maybe, possibly, (dare we say almost certainly) give them a scare or four!

Inside this book, you’ll find:
- Great advice for building your own adventures for your Old Gods campaign—or any horror game!Institute.
- Familiar sites like the Walker House, the Clutch, and the Devil’s Divide, fully fleshed out for use in your game and written by Cam Collins and Steve Shell, the creators of Old Gods of Appalachia!
- Additional sites ready to be placed anywhere in your campaign, each oozing with atmosphere and detail. Visit a factory town, venture into a haunted wood, or stay at the hotel beside the drowned lake—each site is meticulously detailed to breathe life into your alternate Appalachia.
- Three complete, full-length adventures: Monsters Among Us, Doctor Nathaniel’s Traveling Marvelment, and Special Delivery.
A supplement for the Old Gods of Appalachia Roleplaying Game. Requires the Old Gods of Appalachia Roleplaying Game corebook for play.

















