It’s the MCG Spring Cleaning Sale: We got a brand-new warehouse, and you get great prices and free stuff!

We’re clearing our new warehouse of promos, cool extras, and other neat stuff we’ve accumulated. Through July 2, in addition to all the great discounts, buy any print product and get a free mystery gift! Spend $100, and we’ll make it an Awesome Freebie Package valued at $30-$50+. Spend $150, and we’ll make it a MEGA AWESOME FREEBIE PACKAGE valued at $75+. (Everyone gets the great prices, but freebies are only for domestic US orders. The value of your order is based on physical products only, after any coupons or discounts. See this post for full details.)

Alternate Origins (PDF)

$2.99

SKU: MCG027P Category:

In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law.

But what if your character isn’t from Earth? What if she came here from one of those recursions—or what if your campaign is set in Earth’s shoals, in places where the characters don’t even know Earth exists? What if you just want even more flexibility in how characters translate in your campaign?

Alternate Origins introduces 15 new descriptors for characters not from Earth. A Vampire vector who is Licensed to Carry? A Halfling, or a Grey spinner? How about a Rebel, or a Mutant paradox? New worlds of choices open up to your characters when they have Alternate Origins!

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