The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you’ll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness locations, and items. As a bonus, you’ll find a new weird descriptor and two new weird foci so that the player characters can also join in on the weirdness.
Injecting the Weird is a must for any Numenera game!