Okay, the title of this piece is a bit of a joke—Rob Schwalb needs no introduction. He’s been working full time in the RPG field for more than 12 years, designing and developing almost two hundred gaming books for companies like Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and more. Some of his best-known titles include the Dark Sun Campaign Setting, Player’s Handbook 3, A Song of Ice and Fire Roleplaying, Grimm, and Tome of Corruption. Rob was one of the principle designers of the new, upcoming edition of Dungeons & Dragons (a project he worked on with MCG’s Bruce Cordell and well, me).
We’re ecstatic to have Rob on board for products such as Sir Arthour’s Guide to the Numenera, The Strange Bestiary, and the Ninth World Guidebook. But Rob’s first contributions to MCG were in the just-released Numenera Character Options book, and so to celebrate that book’s release, Rob wrote a brand new Glimmer–an adventure he calls Beyond All Worlds.
Some of my personal favorites from Rob over the years have included the really dark stuff from Green Ronin like the Book of Fiends or from Wizards like Exemplars of Evil and Elder Evils… not to mention the 4E Book of Vile Darkness, which gives Rob and I an additional connection, as I wrote the 3E version of that book and thus we both apparently got mentioned in the credits of the D&D film of the same name (or so I’m told–I still haven’t seen it).
So the fact that Beyond All Worlds is dark and gruesome in the Rob Schwalb tradition makes me very happy. It’s a weird and grim adventure, but one that is very true to Numenera and includes a great many strange discoveries, new challenges, and brand new creatures that you can use in your game.
Most of all, though, I’m just happy to have Rob in our corner as a freelance designer. He does great work, and he’s a great friend.