Ardeyn
This is the fifth in a series of articles introducing The Strange. You can read the first one here. Ardeyn is a recursion …
This is the third in a series of articles introducing The Strange. You can read the first one here. Earth is the third …
This is the first in a series of posts introducing The Strange. For more, keep your eye on www.montecookgames.com–we’ll post new …
GMs are always on the lookout for good adventure prompts, and sometimes those inspirations come by way of great fantasy …
Game mechanics are meant to simulate and model elements of a story to create an RPG. A story without game …
I’ve written many art orders over the last two decades. From a game designer point of view, an art order …
We’ve seen a lot of fantastic Numenera-related stuff lately. So much that it’s hard to stay on top of everything. …