Cypher Design Diaries: Injurious Rules
As I wrote a bit ago, our own experiences as designers, alongside what we’ve heard from players, have prompted some […]
Cypher Design Diaries: Injurious Rules
As I wrote a bit ago, our own experiences as designers, alongside what we’ve heard from players, have prompted some […]
Cypher Design Diaries: Injurious Rules
When modifying a rules set, most people focus on what’s changing, but just as— if not more—important is what remains
Cypher Design Diary: Hanging on Tight
One of the hallmarks of the Cypher System is how we designed it to work with almost any genre. As
Cypher Design Diary: What’s in a Genre?
When you drive a car and something doesn’t work precisely the way you think it should, you notice. Maybe you
Cypher Design Diary: Designing the Game We Want to Play
As we enter a new year, we look ahead, but also back. It’s important to think about what we can
Putting Happy People over Everything Else
One of the things that makes The Magnus Archives Roleplaying Game, currently crowdfunding and under development, so exciting for us
As I’ve worked on The Magnus Archives Roleplaying Game, I’ve deviated from the standard Cypher System rules that many of
A Guest for Mr. Cypher: Cypher System Rules and The Magnus Archives
In this series of articles, members of the team here at MCG look back at products we’ve released over the
Our First Ten Years: Invisible Sun
First Responders promises to make scenarios dealing with a major crisis or disaster as gripping as any other RPG scenario. This
Making Crises Exciting in First Responders
Want a glimpse into what we’re planning to do with superheroes in the Cypher System? Here’s an annotated outline for Claim
Did you miss the Ptolus Kickstarter campaign? You can now make a late pledge on BackerKit! Two decades ago,
Announcing Ptolus for 5e and the Cypher System
One day you’re chugging coffee in your car as you race to your humdrum job, and the next you’re summoning