Forgetting Doomsday

The echoes of an ancient feud threaten to destroy your home—and your mind!

Generations ago, two brothers founded villages as they dreamed of creating amazing devices to better the world. Their settlements grew, but ultimately they bickered, the villages fought, and eventually war ruined their dreams—and left the once-fertile valley between the villages a wasteland filled with shattered installations, dormant war machines, and dangerous devices of inscrutable purpose.

But now the inhabitants are forgetting. Not just these events of generations past, but also their own names, the faces of their loved ones, and even how to speak, walk, and eat. Something has awakened in the valley, and it is destroying the minds and memories of your town. Can you discover the source and end this threat—and perhaps find common cause with your ancient enemy?

Forgetting Doomsday was run in official GenCon 2018 Numenera events, and plays great as a stand-alone scenario or as part of an ongoing campaign. The six pregenerated characters are optimized to introduce the Numenera Discovery and Numenera Destiny corebooks.

Note: The total page count of 26 pages includes the 14-page adventure, plus 6 double-sided pregenerated characters.

Forgetting Doomsday
By Shanna Germain
PDF only
$4.99

Charles Ryan
Charles Ryan

Charles M. Ryan has written or contributed to titles in nearly every class of tabletop game—board games, card games, trading card games, miniature games, and roleplaying games—over a 25-year career in the game industry. He has also served as the global brand manager for Dungeons & Dragons and headed up the marketing department at the UK’s Esdevium Games, one of the world’s largest game distributors. He is the Chief Operating Officer at Monte Cook Games.