A Very Merry Gen Con 2017

We had a fantastic time at Gen Con 2017. It was the convention’s 50th anniversary, and its first sold out show. Numenera, The Strange, Cypher System, and No Thank You, Evil! players were out in force, and we loved chatting with all of them. The enthusiasm is contagious! It spurs us on to work even harder to make great games.

Charles in our booth, showing off our goods!
Sean cosplaying as his Invisible Sun character, Callahan. Check out that Black Cube!

We were honored at the ENnies with a silver award for best cover for Torment: Tides of Numenera Explorer’s Guide, and Numenera received nice placement in the Gen Con 50 Museum, a fantastic display of the last 50 years of the convention and the industry.

The deluxe Numenera corebook, an early character sheet, and one of Monte’s original hand-drawn maps.

Those stopping by our booth or one of our many seminars got some cool sneak peeks at the upcoming Invisible Sun, and we announced our next big thing, Numenera 2.

What did the puzzle pieces reveal? A new Invisible Sun secret, perhaps?

And of course we got to wrap it all up by viewing the invisible sun…er, eclipse…on Monday. We’re honestly exhausted after it all, but we wouldn’t have missed a second of it! Thanks to all of the players, GMs, volunteers, industry professionals, and more who make this convention–and this industry–so amazing to be part of.


Monte Cook
Monte Cook

Monte Cook has written hundreds of roleplaying game products, along with numerous short stories, novels, nonfiction titles, and comic books. He is probably best known for his work on such notable titles as Planescape, Ptolus, the 3rd Edition of Dungeons & Dragons (which he codesigned with Jonathan Tweet and Skip Williams), Arcana Evolved, and of course Numenera and the Cypher System. He is a cofounder of Monte Cook Games, and is our lead designer.