Invisible Sun

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A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers as you uncover the secrets of reality itself.

 

Do you think you live in the real world? You don’t. This world you see around you is Shadow—a world illuminated only by the Grey Sun. You think it is your home, but that’s because you have forgotten your true self. Awaken, and return to the Actuality and Satyrine, the city under the Indigo Sun. You are a vislae, a wielder of fabulous powers and capabilities, a shaper of reality itself. You sought shelter in Shadow to escape the war, but the war is now over and your home has called you back.

Invisible Sun is an RPG of unprecedented physical production: Four books with 600 pages of content, 1000 cards (equivalent to another 200 pages of additional content), tokens, character tomes and grimoires, the Sooth Deck, a board, cloth and poster maps, dice, loads of props and handouts, and even an art book.

 

It also comes with a free app, one of several ways the game enables between-session and away-from-table play.

Also available for Invisible Sun:

Invisible Sun is a game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers as you uncover the secrets of reality itself.

 

 

Charles Ryan
Charles Ryan

Charles M. Ryan has written or contributed to titles in nearly every class of tabletop game—board games, card games, trading card games, miniature games, and roleplaying games—over a 25-year career in the game industry. He has also served as the global brand manager for Dungeons & Dragons and headed up the marketing department at the UK’s Esdevium Games, one of the world’s largest game distributors. He is the Chief Operating Officer at Monte Cook Games.