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Adventures in the Cypher System

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Sci-fi, fantasy, horror, and more—great adventures from across the Cypher System!

Showcasing the Cypher System’s elegant handling of different genres and styles, this hardcover anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more—it’s all covered here, giving you a wide range of options and moods.

Many of the adventures take you into fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They’re easily integrated into an ongoing campaign but also make great one-shots—you don’t need anything other than this book, and the Cypher System Rulebook, to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines.

The adventures inside this hardcover book include:

  • Ghosts of Ironsaddle: In the weird (old) west, a group of bounty hunters wanders into a deserted town. There they discover threats that linger unquietly—perhaps, in this case, “ghost town” isn’t just a saying.
  • Going Mad: Everyday modern characters come face-to-face with their own incipient transformation into something superheroic. Set within the world of The Origin.
  • The Fox and the Crows: The PCs are invited to help a fairy tale princess save a king from himself during a royal ball.
  • Bake Me Another Body: Characters inhabiting the world a billion years from now try to find who killed them inside a million-year-old ruin. Set within the world of Numenera.
  • Tomorrow’s Messenger: Descended from time-travelers stuck in the Cretaceous Period, the characters discover a message in a time anomaly from someone who needs help. Set within the world of Predation.
  • A Strange Case: Characters follow a villain drawn from fiction—who intends to initiate Earth’s destruction—through a series of parallel worlds based on stories and myths. Set within the world of The Strange.

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