Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it–whether it’s prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed concept that builds on that basis, and a full-blown idea, complete and detailed. Draw inspiration from any of them to add an element of the weird and unexpected to your Numenera game!
PDF purchasers: To print your Weird Deck, set your double-sided printer to short-edge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and then glue them back-to-back with a thin, even coat of adhesive. Before glueing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly.