Ptolus

Game Design Challenge: Converting Ptolus Part 2

Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.

Game Design Challenge: Converting Ptolus Part 1

Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.

Cypher Chronicles, vol. 2021-20

High praise for The Darkest House, dark matter pathways bringing the world of The Strange to life, convention season is almost upon us after a year away, and more! This week’s Cypher Chronicles is here!

Cypher Chronicles, vol. 2021-19

We’re gearing up for Memorial Day Weekend here at MCG HQ! The most dreadful house is open for exploration, we think about the intricacies of worldbuilding, and answer the question “What makes an experience worth it?” through animation. Welcome to this week’s Cypher Chronicles!

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