Beyond the Mask: Unmasked for Numenera and The Strange

Loot the Eighties for your Numenera or The Strange game!

Looking for an incredible new recursion for your game of The Strange? Hoping to introduce dark superheroes or ’80s teens into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure.

Unmasked uses the Cypher System—the same “game engine” that underlies both Numenera and The Strange. Although the settings differ, they share fundamental mechanics: task difficulties are rated from 1 to 10; characters use Effort, skills, and assets to reduce that difficulty; and a d20 is rolled to determine success or failure. Characters are described by a single sentence: “I am an adjective noun who verbs.” And although the types, creatures, cyphers, and many descriptors and foci differ from game to game, the form in which they are presented, and the way they fit into the game as a whole, remains the same.

Beyond the Mask: Unmasked for Numenera and The Strange lets you take full advantage of these commonalities, giving you all the tools you need to lift material from Unmasked and drop it seamlessly into Numenera or The Strange.

Beyond the Mask: Unmasked for Numenera and The Strange
By Dennis Detwiller
PDF only
$1.99

Charles Ryan
Charles Ryan

Charles M. Ryan has written or contributed to titles in nearly every class of tabletop game—board games, card games, trading card games, miniature games, and roleplaying games—over a 25-year career in the game industry. He has also served as the global brand manager for Dungeons & Dragons and headed up the marketing department at the UK’s Esdevium Games, one of the world’s largest game distributors. He is the Chief Operating Officer at Monte Cook Games.