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Monte Cook Games
  • New to Our Games?
  • News
    • Newest Releases
    • Coming Soon
    • Online Events
    • Events and Appearances
  • Store
    • My Account
    • Shop Policy
    • Privacy Policy
    • How to Claim Your Crowdfunding Reward
  • Cypher Tools
  • Fan Support
    • Fan Use Policy
    • Cypher System Open License
    • Streamer Support
    • Cypher System Creator
    • Cypher Play OP
    • The Asset Team
  • About
    • Team
    • Our Core Values
    • Career Opportunities
    • Press
  • Contact Us

Numenera Callouts and Compatibility

May 29, 2018 / Articles & News, Design Diaries, Design Lab

When we first starting talking about creating Numenera Destiny and Numenera Discovery, we agreed that we wouldn’t make these new […]

Numenera Callouts and Compatibility

The Pros of Cons: Making the Most of Conventions with Your Family

May 22, 2018 / Articles & News, Game Better, Gaming with Kids

One of my favorite parts of attending gaming conventions is interacting with families—kids are so enthusiastic about the games that

The Pros of Cons: Making the Most of Conventions with Your Family

Giving Players More Choices

May 21, 2018 / Articles & News, Design Diaries, Design Lab

Numenera Discovery was an opportunity for the designers to take a hard look at Numenera player characters with a more

Giving Players More Choices

You’ve Got Bee Mail: No Thank You, Evil! Is Live On Kickstarter

May 16, 2018 / Announcements & Special Features, Articles & News, News

Buckle up in your beemobile, friends–we’re going back to Storia and we’re taking lots of new folks with us! Our

You’ve Got Bee Mail: No Thank You, Evil! Is Live On Kickstarter

Player Intrusions

May 15, 2018 / Articles & News, Design Diaries, Design Lab

From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at

Player Intrusions

No Thank You, Evil! — A Story So Nice We’re Telling it Twice

May 10, 2018 / Announcements & Special Features, Articles & News, News

Update: The Kickstarter is now live! When we came up with the idea for No Thank You, Evil! back in

No Thank You, Evil! — A Story So Nice We’re Telling it Twice

Announcing the Open Secret Sale

May 9, 2018 / Announcements & Special Features, Articles & News, News

We’ve got to make room in our fulfillment warehouse to receive Invisible Sun (have you seen the size of this

Announcing the Open Secret Sale

Arkus, Delve, and Wright — Designing New Numenera Types

May 8, 2018 / Articles & News, Design Diaries, Design Lab

Numenera Destiny introduces three new types: Arkus, Wright, and Delve. As you can imagine, a lot of design time, iteration,

Arkus, Delve, and Wright — Designing New Numenera Types

The Core of Numenera Discovery and Destiny

May 3, 2018 / Articles & News, Design Diaries, Design Lab

Numenera is two books: Numenera Discovery and Numenera Destiny. Numenera Discovery is a revision of the original Numenera corebook. While it’s still the

The Core of Numenera Discovery and Destiny

Starter Kit

May 2, 2018 / Articles & News, Game Better

I had the great honor of being asked to appear on Geek & Sundry’s Starter Kit show. My role? Run

Starter Kit

How the Invisible Sun Directed Campaign Works

May 1, 2018 / Articles & News, Design Lab, Your Game

When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive

How the Invisible Sun Directed Campaign Works

Stream Your Game: Tips from Marsie Vellan

April 26, 2018 / Articles & News, Community Characters

Ahoy! The Owl of Lysia is a Cypher System campaign on the high seas of Gallyca with a cast of

Stream Your Game: Tips from Marsie Vellan

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