On Structure and Make-Believe
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern,
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern,
MCG is on our End-of-Summer Break this week, so we’re bringing you a web article from the archives: Shanna Germain’s advice
Running Games For Kids: Some Tips and Tricks
One of my favorite parts of attending gaming conventions is interacting with families—kids are so enthusiastic about the games that
The Pros of Cons: Making the Most of Conventions with Your Family
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! Player Perspectives is a regular feature here
Player Perspectives: Yes please, Evie!
Whitney Beltrán runs No Thank You, Evil! for students in rural India. Running RPGs for kids can seem daunting at first,
Running Games For Kids: Some Tips and Tricks
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!
[This is Part 3 of 3! If you haven’t already read Part 1 and Part 2 of this series, hop
Competing With Puppies: Designing Games for Kids (Part 3 of 3)
[This is Part 2 of 3! If you haven’t already read Part 1 of this series, hop over here first].
Competing With Puppies: Designing Games for Kids (Part 2 of 3)
This is a three-part look at designing roleplaying games for kids. Parts 1 and 2 will look at some general
Competing With Puppies: Designing Games for Kids (Part 1 of 3)