No Thank You, Evil! — A Story So Nice We’re Telling it Twice

Update: The Kickstarter is now live!

Illustration by Tiffany Turrill

When we came up with the idea for No Thank You, Evil! back in 2015, we weren’t sure if anyone would be interested in it. A family roleplaying game designed around immersion, inclusion, and being awesome together? We knew it was a risk, but it was one we were passionate about taking.

Zoa being Awesome at Gen Con

It turns out that risk was worth it–more than we ever imagined. In the last three years, we’ve heard so many stories from families and organizations that warmed our hearts. Tales of unicorns and knights, of dragon snot, dinosaurs, and ninjas. But most of all, tales of families and friends coming together, sometimes across time and space, to tell stories together.

In fact, so many families have told so many stories, that the game’s popularity has continued to grow, so much so that it has gone out of print sooner than we anticipated! To make sure no one misses out on aliens, astronauts, and Being Awesome, we’re launching a Kickstarter to reprint the game.

And if you already have all the No Thank You, Evil! that there is to be had? Not to worry—we’ll be announcing some new things in the Kickstarter that we think you and your family are going to love!

Illustration by Tiffany Turrill

So, Why a Reprint Kickstarter?

We are thrilled that after two years of hard work, we’re now fulfilling Invisible Sun—perhaps the most ambitious RPG product (physically, at least) ever published. And in the next couple of weeks we’ll be sending our new Numenera corebooks (Numenera Discovery and Numenera Destiny) to press for their launch this summer. These are the two largest projects MCG has ever embarked upon, and they’re happening very close together. It’s a terrible time to have to also reprint another of our major games.

But even if that weren’t the case, Kickstarter has been (and probably always will be) our business model. And there are a number of benefits to doing this reprint as a Kickstarter, rather than going through a traditional reprint process.

You’ll Have Your Game Sooner. If we were using a traditional reprint model, we wouldn’t see a reprint until next year. This way, as soon as the Kickstarter closes, we will have the money to print new games, ensuring that there won’t be a large lag time (and we won’t run out at retail stores).

New Stuff! A Kickstarter allows us to potentially offer new items for players (which is something that people have been asking for—and we want to make that happen!).

Doing Good. With a Kickstarter, we can offer a special backer level to organizations and schools that are using No Thank You, Evil! to work with students on improving their social skills, dealing with trauma, and overcoming grief. This is something that’s near and dear to our hearts, and the business model of Kickstarter makes it possible.

What Will the Kickstarter Offer?

It will offer the reprint of the original game, of course, as well as a way to get the cool expansions that you might have missed out on.

In addition to the game and expansions, we have some special things in mind for those of you who’ve been playing No Thank You, Evil! with your family and are looking for a new bit of Storia. We’ll announce these in all their glorious detail when the Kickstarter launches on May 15th! Stay tuned.

Want to know more about No Thank You, Evil!? Visit the website, or our No Thank You, Evil! Facebook page.


Check out the Kickstarter before it ends on June 5th!

Shanna Germain
Shanna Germain

Over a 20-year career, Shanna Germain has penned six books, hundreds of short stories, and myriad other works, along the way garnering a Pushcart nomination, the C. Hamilton Bailey Poetry Fellowship, and the Utne Reader award for Best New Publication. At Monte Cook Games she has contributed to dozens of products and was lead designer for No Thank You, Evil!. She is a cofounder of the company, and our Creative Director.