Worlds Numberless and Strange

What will you find as you venture into Earth’s shoals?

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Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore.

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In The Strange, recursions—limited pocket dimensions with their own laws of reality—are seeded from human fiction and mythology. A recursor might discover Atlantis, Oz, the Victorian London of Sherlock Holmes, or places even more bizarre and perilous. Worlds Numberless and Strange takes you to dozens of new recursions, where supervillains, dinosaurs, space troopers, killer robots, gods, and other dangers guard wonders and treasures few people on Earth have ever seen!

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Worlds Numberless and Strange includes:

  • Nearly 70 new recursions
  • Expanded information on locations, plots, and NPCs of Ardeyn and Ruk
  • Plenty of new artifacts, adventure hooks, and other intriguing details
  • The Implausible Geographical Society, a new secret organization of explorers
  • New creatures for game masters
  • New character options for players, including foci like Inks Spells on Skin and Quells Undead
  • Tips on incorporating your favorite fiction and game worlds into The Strange

Get-It-Now-button

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Worlds Numberless and Strange
224-page hardcover or PDF
By Bruce R. Cordell and Monte Cook
$44.99 (hardcover); $16.99 (PDF)

Charles Ryan
Charles Ryan

Charles M. Ryan has written or contributed to titles in nearly every class of tabletop game—board games, card games, trading card games, miniature games, and roleplaying games—over a 25-year career in the game industry. He has also served as the global brand manager for Dungeons & Dragons and headed up the marketing department at the UK’s Esdevium Games, one of the world’s largest game distributors. He is the Chief Operating Officer at Monte Cook Games.