Sean Reynolds

Sean K Reynolds grew up in southern California. He’s been a webmaster, game designer, developer, freelancer-wrangler, and many other jobs that can’t be described in one or two words. He’s worked on a couple hundred books for a half a dozen RPGs, designed videogames, taught classes on game design, written plays and musicals, judged international talent-search contests, won game design awards, and had bit parts in geeky movies. He lives in Seattle, Washington with his four cats. Sean is the Community Relations Coordinator at Monte Cook Games.

Game Design Challenge: Converting Ptolus Part 2

Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.

Game Design Challenge: Converting Ptolus Part 2

Game Design Challenge: Converting Ptolus Part 1

Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.

Game Design Challenge: Converting Ptolus Part 1

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