The Guiding Hand
One of the components of the Black Cube of the Invisible Sun game that we haven’t talked about much […]
One of the components of the Black Cube of the Invisible Sun game that we haven’t talked about much […]
I typically avoid the term “adventures” with Invisible Sun, because the stories told in this game are often not the
Seventeen Invisible Sun Stories
It was only a few years ago that I started thinking about introverts and extroverts. It was the book Quiet
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The
Last Saturday, we gave a seminar at Gen Con where we talked about all our upcoming products—Numenera, Cypher System, and
Do you dream of escape, but don’t know from what, or to where? Looking for a chance to escape the
Announcing the Invisible Sun RPG
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Character Control and Narrative Control
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Ptolus 10 Years Later
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: The Twenty Sided Store
On April 16th, I was fortunate enough to be a part of the anniversary celebration at Games and Stuff in Glen
Special Features is a regular column in which MCG team members discuss projects they’re working on, interesting MCG activities, or things that
Special Features: Different Channels, Working Together