Adventures! (Numenera Product Line-Up, Part 2)
There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of …
There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of …
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and …
This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the …
When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and …
I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I …
Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol …
As mentioned in the previous installment, the four companions, Caedmyn the graceful nano, Grayden the glaive who commanded mental powers, Caracol …
So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with …