Bring a Setting to Life
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
Special Features is a regular feature here on the MCG website, in which MCG team members discuss projects they’re working on, interesting
Special Features: Nerd Culture—Respecting What Others Enjoy
Special Features is a regular feature here on the MCG website, in which MCG team members discuss projects they’re working on, interesting
Special Features: Updating the Fan Use Policy
Special Features is a regular column in which MCG team members discuss projects they’re working on, interesting MCG activities, or things that
Special Features: Another Year, Another 100,000 Kickstarter Rewards
Special Features is a regular column in which MCG team members discuss projects they’re working on, interesting MCG activities, or things that
Special Features: The MCG Staff Summit
Special Features is a regular column in which MCG team members discuss projects they’re working on, interesting MCG activities, or things that
Special Features: 13 Halloween Movies
Gen Con 2015 is over and there’s been a decent amount of time to reflect on it. My arms are
We (Charles and Tammie) spent a few sunshiny days in Las Vegas last week for the Game Manufacturers Association Trade Show (GAMA). GAMA
Take yourself back in time. More than a year ago, to pre-Christmas 2013. Imagine Monte and me sitting around a
Creating the Ninth World Guidebook
Why does Team MCG have summits and what do we do at them? Read on for a look inside our
When I was hired by TSR in 1995, it was like a dream job. In fact, it was a dream job,
A Dark, Spiraling, and Fun Ride
The Kickstarter campaign for The Strange was supported by a number of great retail establishments. At the ULTIMATE RETAILER level, stores
MCG’s Bruce Cordell Visits The Guild Hall