Invisible Sun Design Diary 7: The First Session
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I […]
Invisible Sun Design Diary 7: The First Session
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I […]
Invisible Sun Design Diary 7: The First Session
I’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that
Invisible Sun Design Diary 6: We Need Secrets
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though
Invisible Sun Design Diary 3: Visual and Tactile Design
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Do you dream of escape, but you don’t know from what, or to where? Looking for a chance to escape
Invisible Sun on BackerKit for Backers and Pre-order Customers
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to
Invisible Sun Design Diary 1: Stats
I typically avoid the term “adventures” with Invisible Sun, because the stories told in this game are often not the
Seventeen Invisible Sun Stories
The MCG team has been doing a lot of interviews about the Invisible Sun RPG in the past few weeks. Just
Invisible Sun Interviews Roundup