Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here […]
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here […]
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though
Invisible Sun Design Diary 3: Visual and Tactile Design
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Do you dream of escape, but you don’t know from what, or to where? Looking for a chance to escape
Invisible Sun on BackerKit for Backers and Pre-order Customers
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to
Invisible Sun Design Diary 1: Stats
I typically avoid the term “adventures” with Invisible Sun, because the stories told in this game are often not the
Seventeen Invisible Sun Stories
The MCG team has been doing a lot of interviews about the Invisible Sun RPG in the past few weeks. Just
Invisible Sun Interviews Roundup
The Kickstarter campaign for Monte Cook Games’s next big RPG, Invisible Sun, now in its second week, has smashed through
Monte Cook Games’s Invisible Sun Campaign Explores Innovative New Ways to Crowdfund
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The