Monte Says: Don’t Skip the GM Section
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his […]
Monte Says: Don’t Skip the GM Section
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his […]
Monte Says: Don’t Skip the GM Section
Special Features is a regular column in which MCG team members discuss projects they’re working on, interesting MCG activities, or things that
Special Features: 13 Halloween Movies
This is the ninth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
This is the eighth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Experience Points
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Easy on the GM (Part 2)
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Easy on the GM (Part 1)
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Playing the Character You Want to Play (Part 2)
This is the fourth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Playing the Character You Want to Play (Part 1)
This is the third in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Player Authority and the GM
This is the second in a series of articles by Monte about designing, running, and playing the Cypher System. You can
Cypher System: Player Authority
This is the first in a series of articles by Monte about designing, running, and playing the Cypher System. If
Cypher System: Logic as the Core Mechanic
Some games are designed so that the game itself has every conceivable situation covered with a rule. Some use the