Who Are You, Vislae?
Invisible Sun extracts you from Shadow–the mundane, magic-less world around us right now. You step into the Actuality–a land of surreal […]
Invisible Sun extracts you from Shadow–the mundane, magic-less world around us right now. You step into the Actuality–a land of surreal […]
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are
Wield Magic with Order (or Disorder) in Invisible Sun
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that
Designing for Surreality, Secrets, and a Supreme Experience
In the previous installments, I’ve looked at a couple of areas that we’ll be discussing in Your Best Game Ever to give
A Deeper Look at Your Best Game Ever, Part 3: Character Arcs
As we showed recently with the new Numenera books, Discovery and Destiny, you can mess around with the Cypher System
How to Make a Whole New Book Without Changing Anything
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules
Making Levels Matter for Cyphers and Artifacts
Follower (noun): someone that a character has inspired (or asked) to come work with them or assist them for an
One of the things we wanted to do while updating the Numenera corebook to Numenera Discovery and Numenera Destiny was to
Which came first, the Wright—a type begging for an interlocking crafting subsystem to support their play—or a salvaging and crafting
Numenera Salvaging and Crafting
When we first starting talking about creating Numenera Destiny and Numenera Discovery, we agreed that we wouldn’t make these new
Numenera Callouts and Compatibility
Numenera Discovery was an opportunity for the designers to take a hard look at Numenera player characters with a more
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at