How the Invisible Sun Directed Campaign Works
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive […]
How the Invisible Sun Directed Campaign Works
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive […]
How the Invisible Sun Directed Campaign Works
In the classic Disney cartoon, The Sorcerer’s Apprentice, when Mickey gets the magic hat and uses its power, it’s represented
Design Diary 13: The Expressions of Magic
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was
The MCG team is hard at work revising the original Numenera corebook as well as writing an equally large brand-new
Trail of the Dream Titans: Internal Playtesting for Numenera 2
It takes a certain kind of bravery, or foolishness, to venture out into the Ninth World in search of Numenera,
So you’re thinking about designing a new Cypher System setting? (Perhaps for That’s wonderful! You’re in for a great time.
Designing for the Cypher System: Cyphers
Ruins are everywhere in the Ninth World. That cliff over there? Its wide expanse is the edge of a million-year-old
Crafting and Salvaging in Numenera Destiny
Numenera 2 allows players to choose from a total of six different character types: the Glaive, Nano, and Jack described
A Look at Arkai: Leaders and Communicators
Character type is the core of a character. Type helps determine a character’s place in the world and relationship with
A Look at Wrights: Master Crafters and Scrappy Salvagers
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck
Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look
Invisible Sun Design Diary 9: Surreal Gaming