Invisible Sun Design Diary 4: Long Form Magic
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually …
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually …
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though …
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s …
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to …
One of the components of the Black Cube of the Invisible Sun game that we haven’t talked about much …
I typically avoid the term “adventures” with Invisible Sun, because the stories told in this game are often not the …
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The …
Last Saturday, we gave a seminar at Gen Con where we talked about all our upcoming products—Numenera, Cypher System, and …
Do you dream of escape, but don’t know from what, or to where? Looking for a chance to escape the …
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related …
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related …
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related …