The Theme of Invisible Sun
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The […]
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The […]
Last Saturday, we gave a seminar at Gen Con where we talked about all our upcoming products—Numenera, Cypher System, and
Do you dream of escape, but don’t know from what, or to where? Looking for a chance to escape the
Announcing the Invisible Sun RPG
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Character Control and Narrative Control
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Ptolus 10 Years Later
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: The Twenty Sided Store
On April 16th, I was fortunate enough to be a part of the anniversary celebration at Games and Stuff in Glen
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Comics Old and New
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Gotta Do My Homework