Bring a Setting to Life
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Gotta Do My Homework
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: A 1 is Not a Fumble
You’re reading this thanks to David Bowie. You see, this website, and the company that it supports, wouldn’t exist without
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his
Monte Says: Adding Technology to the Ninth World Can Be Tricky (But Fun)
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his
Monte Says: Don’t Skip the GM Section
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! When we set out to make a
Designing a Game for the Whole Family
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!