Ensuring Player Agency
This article is an excerpt from Your Best Game Ever, on preorder now and coming this summer! Ensuring Player Agency Players …
This article is an excerpt from Your Best Game Ever, on preorder now and coming this summer! Ensuring Player Agency Players …
Happy January! Here at MCG we’re starting to think about the summer convention season (because the event submission deadlines start …
Join Us in January and You’ll Be a GM by February! What do you call someone who’s thought about GMing—who’s …
If you’ve ever fallen in love with a game, you’ve probably pitched it to a game group or potential players, …
Building Tomorrow is replete with salvaging and crafting rules that let characters convert the remnants of the prior worlds into …
The follower rules introduced in Numenera Destiny assume that the player characters (PCs) are selecting human followers (or creatures that …
Numenera Destiny introduces robust salvaging and crafting rules that let characters convert the remnants of the prior worlds into beneficial …
This is the third of three articles about quickly creating nonplayer character (NPC) personalities. You can find the first article …
MCG is on our End-of-Summer Break this week, so we’re bringing you a web article from the archives: Shanna Germain’s advice …
This is the second of three articles about quickly creating NPC personalities. You can find the first article here. An …
If you’re a GM, you probably put a lot of work into significant nonplayer characters (NPCs) for your campaign. Prominent …
In the previous installments, I’ve looked at a couple of areas that we’ll be discussing in Your Best Game Ever to give …
A Deeper Look at Your Best Game Ever, Part 3: Character Arcs