Invisible Sun Design Diary 12: The Guiding Hand
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed for GMs, and...
|Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed for GMs, and...
| Tagged design diary, Game Design, Invisible SunA week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that will help people...
| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasyThe MCG team is hard at work revising the original Numenera corebook as well as writing an equally large brand-new companion volume. Together,...
| Tagged design diary, NumeneraRuins are everywhere in the Ninth World. That cliff over there? Its wide expanse is the edge of a million-year-old complex. The bald...
| Tagged Game Design, NumeneraNumenera 2 allows players to choose from a total of six different character types: the Glaive, Nano, and Jack described in Numenera Discovery, and...
| Tagged character creation, NumeneraCharacter type is the core of a character. Type helps determine a character’s place in the world and relationship with other people in...
| Tagged character creation, NumeneraLike many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth Deck is a...
| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasyNote: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look at all the...
| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasyWhen designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do in this game?”...
| Tagged campaign, design diary, GMing, Invisible Sun, storyWhen I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I like getting right...
| Tagged character creation, design diary, Invisible Sun, monte cook, storyI’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that one back issue...
| Tagged design diary, Game Design, monte cookI’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here in Shadow. Death...
| Tagged death, design diary, Game Design, ghosts, monte cook, Pale Sun, vislae