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Category Archives: Design Diaries

Articles & News, Design Diaries, Design Lab
23 Jan

Invisible Sun Design Diary 12: The Guiding Hand

Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed for GMs, and...

| Tagged design diary, Game Design, Invisible Sun
Articles & News, Design Diaries, Design Lab
12 Dec

Invisible Sun Design Diary 11: The Rule That Almost Was

A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that will help people...

| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasy
Articles & News, Design Diaries, Design Lab
28 Nov

Trail of the Dream Titans: Internal Playtesting for Numenera 2

The MCG team is hard at work revising the original Numenera corebook as well as writing an equally large brand-new companion volume. Together,...

| Tagged design diary, Numenera
Design Diaries, Design Lab
19 Oct

Crafting and Salvaging in Numenera Destiny

Ruins are everywhere in the Ninth World. That cliff over there? Its wide expanse is the edge of a million-year-old complex. The bald...

| Tagged Game Design, Numenera
Design Diaries, Design Lab
17 Oct

A Look at Arkai: Leaders and Communicators

Numenera 2 allows players to choose from a total of six different character types: the Glaive, Nano, and Jack described in Numenera Discovery, and...

| Tagged character creation, Numenera
Design Diaries, Design Lab
10 Oct

A Look at Wrights: Master Crafters and Scrappy Salvagers

Character type is the core of a character. Type helps determine a character’s place in the world and relationship with other people in...

| Tagged character creation, Numenera
Design Diaries, Design Lab
12 Sep

Invisible Sun Design Diary 10: The Sooth Deck

Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth Deck is a...

| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasy
Articles & News, Design Diaries, Design Lab
13 Jul

Invisible Sun Design Diary 9: Surreal Gaming

Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look at all the...

| Tagged design diary, Game Design, Invisible Sun, monte cook, surreal fantasy
Articles & News, Design Diaries, Design Lab
15 Jun

Invisible Sun Design Diary 8: Emergent Story

When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do in this game?”...

| Tagged campaign, design diary, GMing, Invisible Sun, story
Articles & News, Design Diaries, Design Lab
23 May

Invisible Sun Design Diary 7: The First Session

When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I like getting right...

| Tagged character creation, design diary, Invisible Sun, monte cook, story
Articles & News, Design Diaries, Design Lab
13 Apr

Invisible Sun Design Diary 6: We Need Secrets

I’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that one back issue...

| Tagged design diary, Game Design, monte cook
Articles & News, Design Diaries, Design Lab
14 Mar

Invisible Sun Design Diary 5: The Vislae Ghost Play Experience

I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here in Shadow. Death...

| Tagged death, design diary, Game Design, ghosts, monte cook, Pale Sun, vislae
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  • New to Our Games?
  • News
    •  
      • Newest Releases
      • Coming Soon
      • Online Events
      • MCG Appearances
    • .
  • Articles
    • .
      • Design Lab
      • Game Better
      • Adventures with MCG
      • Community Characters
    • .
  • Store
    •  
      • My Account
      • Shop Policy
    •  
  • Fan Support
    •  
      • Cypher Play OP
      • Cypher System Creator
      • Fan Use Policy
      • The MCG Asset Team
    •  
  • About
    • .
      • Our Core Values
      • Career Opportunities
      • Press
    • .
  • Contact Us