Wield Magic with Order (or Disorder) in Invisible Sun
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are […]
Wield Magic with Order (or Disorder) in Invisible Sun
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are […]
Wield Magic with Order (or Disorder) in Invisible Sun
Invisible Sun, the groundbreaking, visionary roleplaying game of surreal fantasy and truly magical magic from Monte Cook, sold out well
Announcing the Invisible Sun Reprint Kickstarter
[ux_image id=”135874″] Invisible Sun is sold out. We recently Kickstarted a reprint, and we’ll be starting production on it soon.
Your Invisible Sun narrative isn’t limited to the game table! Conventional RPG gameplay, with everyone gathering for a few hours
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive
How the Invisible Sun Directed Campaign Works
Allocation Coming to Retail Channel Following the retailer response to Invisible Sun at the GAMA Trade Show last week in
Invisible Sun to Sell through Full Print Run
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck
This is everything you get in the Black Cube. The Books: The box contains four beautifully, intricately presented rule and
Invisible Sun: All the Components for the Kickstarter Edition