A Deeper Look at Your Best Game Ever, Part 1
Every hobby has a go-to guidebook. Definitive and broad in scope, it’s the thing that every seasoned veteran has, and […]
A Deeper Look at Your Best Game Ever, Part 1
Every hobby has a go-to guidebook. Definitive and broad in scope, it’s the thing that every seasoned veteran has, and […]
A Deeper Look at Your Best Game Ever, Part 1
As we showed recently with the new Numenera books, Discovery and Destiny, you can mess around with the Cypher System
How to Make a Whole New Book Without Changing Anything
When we were finishing the new Numenera books, Discovery and Destiny, one of the first things that playtesters asked us
Update: Your Best Game Ever is on Kickstarter now! We have some exciting news to share with you. Even as
Announcing Your Best Game Ever
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at
Numenera is two books: Numenera Discovery and Numenera Destiny. Numenera Discovery is a revision of the original Numenera corebook. While it’s still the
The Core of Numenera Discovery and Destiny
I had the great honor of being asked to appear on Geek & Sundry’s Starter Kit show. My role? Run
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive
How the Invisible Sun Directed Campaign Works
In the classic Disney cartoon, The Sorcerer’s Apprentice, when Mickey gets the magic hat and uses its power, it’s represented
Design Diary 13: The Expressions of Magic
There’s almost nothing I’d rather do than run a game of Invisible Sun. We have so much fun playing together
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was